Tagged with " libgdx"

LibGDX Project Setup v3.0.0!

LibGDX Project Setup v3.0.0!

Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution. If you never [...]

Sep 24, 2012     40 Comments
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TexturePacker-Gui: support for multiple packs

TexturePacker-Gui: support for multiple packs

New addition to the TexturePacker-Gui: the support for multiple packs from the same window. The project configuration panel now features a [...]

Jun 18, 2012     5 Comments
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Tutorial: Animated grass using LibGDX

Tutorial: Animated grass using LibGDX

A little and easy tutorial today, but which can add a nice value to your games: we’re going to animate [...]

Jun 15, 2012     15 Comments
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Texturepacker-Gui v3.0.0

Texturepacker-Gui v3.0.0

I spent some time to improve and update one of my oldest tool, the texturepacker-gui dedicated to LibGDX. Remember, I [...]

Jun 5, 2012     3 Comments
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LibGDX Project Setup: Third-party support!

LibGDX Project Setup: Third-party support!

I finally took the time to add third-party library support to the LibGDX Project Setup application. This update will greatly help [...]

May 19, 2012     10 Comments
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New app: LibGDX Project Setup

New app: LibGDX Project Setup

I teased a bit about that on Twitter, and it’s now over: let me introduce the new LibGDX Project Setup [...]

Apr 4, 2012     27 Comments
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About the Tween Engine demo

About the Tween Engine demo

In the previous post, I said that I completely changed the test desktop application of the tween engine. I’ll be [...]

Mar 16, 2012     33 Comments
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LibGDX Texture-Packer Gui gets updated

LibGDX Texture-Packer Gui gets updated

Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of [...]

Nov 23, 2011     10 Comments
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Incoming: Physics Level Editor

Incoming: Physics Level Editor

Hello ! I’m currently working real hard on a new tool: the Physics Level Editor. It will be a universal [...]

Sep 21, 2011     37 Comments
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LibGDX Screen Editor

LibGDX Screen Editor

Hello! I never talked about a previous contribution to the libGDX android/desktop OpenGL framework. It’s called Screen Editor. Its main [...]

Sep 2, 2011     4 Comments
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Application: Libgdx TexturePacker-Gui

Application: Libgdx TexturePacker-Gui

Hello ! I once made a user interface for the libgdx texture packer. Since I never talked about it, here is [...]

Aug 9, 2011     4 Comments
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Box2D Tutorial: Collision filtering

Box2D Tutorial: Collision filtering

Hello, Today I want to make a tutorial about collision filtering in the Box2D engine, because it is something that [...]

Jul 1, 2011     37 Comments
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Android game prototype: Swing

Android game prototype: Swing

I recently started to work on a real Android game. It features a little hero who loves to throw ropes at [...]

Jun 23, 2011     13 Comments
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Logic vs Render, the separation of concerns

Logic vs Render, the separation of concerns

On many occasions, I saw people wondering what magic they should cast at a physics engine to make it properly [...]

Apr 26, 2011     14 Comments
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