Tween Studio: first public beta

Tween Studio: first public beta

Hello everyone. I’ve been quite busy on my spare time these last weeks, because I really wanted to polish my [...]

Jan 17, 2012     9 Comments
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Universal Tween Engine v6.0.0 !

Universal Tween Engine v6.0.0 !

Hello! I just released the 6th major revision of the Universal Tween Engine. It is the most complete update of [...]

Dec 19, 2011     29 Comments
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LibGDX Texture-Packer Gui gets updated

LibGDX Texture-Packer Gui gets updated

Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of [...]

Nov 23, 2011     10 Comments
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WIP: Universal Tween Studio

WIP: Universal Tween Studio

Hello! I’m currently working on a utility I always wanted to complete: the Universal Tween Studio. This tool will come as [...]

Nov 14, 2011     4 Comments
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Universal Tween Engine v5.2

Universal Tween Engine v5.2

Hi there people, back from a long time without any news! I’ve been quite overwhelmed by my job these last [...]

Nov 5, 2011     5 Comments
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Physics Body Editor 2.0 (ex- Box2d Editor)

Physics Body Editor 2.0 (ex- Box2d Editor)

Update: http://www.aurelienribon.com/blog/2012/04/physics-body-editor-pre-3-0-update/ Hello! I recently massively updated the Box2d-Editor! For starters, I renamed it into Physics Body Editor, since it is not [...]

Oct 1, 2011     45 Comments
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Incoming: Physics Level Editor

Incoming: Physics Level Editor

Hello ! I’m currently working real hard on a new tool: the Physics Level Editor. It will be a universal [...]

Sep 21, 2011     37 Comments
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Changing blog!

Changing blog!

There it is! I was tired of the slowness of the free blog hosting wordpress.com. While I enjoy the wordpress [...]

Sep 6, 2011     2 Comments
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LibGDX Screen Editor

LibGDX Screen Editor

Hello! I never talked about a previous contribution to the libGDX android/desktop OpenGL framework. It’s called Screen Editor. Its main [...]

Sep 2, 2011     4 Comments
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Universal Tween Engine v5.0

Universal Tween Engine v5.0

Hello ! I recently released a major update to the Universal Tween Engine (if you wonder what is this lib, see [...]

Aug 29, 2011     1 Comment
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Application: Box2D Editor 1.0

Application: Box2D Editor 1.0

Hello again ! Another post, this time to present the recent 1.0 release of the Box2D-Editor application. The Box2D physics [...]

Aug 9, 2011     60 Comments
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Application: Libgdx TexturePacker-Gui

Application: Libgdx TexturePacker-Gui

Hello ! I once made a user interface for the libgdx texture packer. Since I never talked about it, here is [...]

Aug 9, 2011     4 Comments
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Box2D Editor released for beta-testing

Box2D Editor released for beta-testing

Hi there! I released the incoming Box2D Editor for a beta-phase. More detailed on the following link, including help, tutorials, etc: http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=1469 [...]

Jul 12, 2011     1 Comment
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Incoming application: Box2D Editor

Incoming application: Box2D Editor

Hello! I’m currently working on an open-source tool that will allow developers to easily create complex body shapes to use [...]

Jul 11, 2011     20 Comments
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Box2D Tutorial: Collision filtering

Box2D Tutorial: Collision filtering

Hello, Today I want to make a tutorial about collision filtering in the Box2D engine, because it is something that [...]

Jul 1, 2011     37 Comments
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