Physics Body Editor 2.0 (ex- Box2d Editor)
I recently massively updated the Box2d-Editor!
- For starters, I renamed it into Physics Body Editor, since it is not strongly linked to box2d and can be used with other physics engines like Chipmunk or Farseer. This way, it will also be more easily integrated ino the incoming Physics Level Editor.
- Secondly, I fixed all the reported bugs. It appeared that the rendering framework used, LibGDX, does not correctly handles the CONTROL and SHIFT keys for some Mac OS users. Therefore, I also added “C” and “S” keys as alternatives. Asset paths were not system independent, which is now corrected too.
- Then, I added the possibility to export your saves as XML or JSON, to complete the existing binary format with some text-based formats. Writing your own loaders should be much easier now! Just look at a save file to understand how it is organized, it should be very easy to understand.
- Last but not least, I totally changed the application UI, in order to make it more simple and more easy to use. A new button is available: “New project”. It opens a dialog which let you choose a save path, and choose the desired format.
Hope you’ll enjoy it, I spent a loooot of time polishing it !
Project page: http://code.google.com/p/box2d-editor/