LibGDX Screen Editor
I never talked about a previous contribution to the libGDX android/desktop OpenGL framework. It’s called Screen Editor. Its main use to use easily place and resize sprites in-game. I made it because I was tired to hard-code values for the design of my UIs.
The strip below explains its usage in images.
However, if I talk about it, it is to present the future of this application: the Physics Level Editor. This application will let people place their images where they want, but will also work together with the box2d-editor to build collision shapes. Camera viewport adjustment will be available too.
I’ll talk a bit more about it once I’ll have something to show. Stay tuned ;-)