LibGDX Screen Editor

Sep 2, 2011 by     4 Comments    Posted under: LibGDX Screen Editor, Libraries

Hello!

I never talked about a previous contribution to the libGDX android/desktop OpenGL framework. It’s called Screen Editor. Its main use to use easily place and resize sprites in-game. I made it because I was tired to hard-code values for the design of my UIs.

http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=1706

The strip below explains its usage in images.

However, if I talk about it, it is to present the future of this application: the Physics Level Editor. This application will let people place their images where they want, but will also work together with the box2d-editor to build collision shapes. Camera viewport adjustment will be available too.

I’ll talk a bit more about it once I’ll have something to show. Stay tuned ;-)

4 Comments + Add Comment

  • Cool! You are time saver! Thanks!

  • Hello, I am trying to use your librairy but at execution I have the following error:

    Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.InstantiationError: com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication $ 1.run (LwjglApplication.java: 111)
    Caused by: java.lang.InstantiationError: com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
    at aurelienribon.libgdx.ScreenEditor.enable (ScreenEditor.java: 112)
    at com.display.mariolike.MenuScreen.show (MenuScreen.java: 169)
    at com.badlogic.gdx.Game.setScreen (Game.java: 59)
    at com.display.mariolike.TrollAssault.create (TrollAssault.java: 10)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java: 125)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication $ 1.run (LwjglApplication.java: 108)

    Can you help me?

  • The download link is dead :(

  • The link is dead please re-upload it’s crucial and would help a lot.

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