Incoming: Physics Level Editor
I’m currently working real hard on a new tool: the Physics Level Editor. It will be a universal 2d level editor with support for physics engines like Box2D, Chipmunck or Farseer. Of course, it works in combination with the Box2D Editor (soon renamed in Physics Body Editor).
The levels are saved in a platform/framework independent way, and I’ll write a complete loader for LibGDX.
There are a lot of things planned that do not appear on this screen, like the creation of joints, etc.
Direct in-game test of the level will be achieved through a button to launch the game with the level file as argument, as well as other parameters. Of course, it implies that the user write a simple command-line params check in his game.
No ETA but shouldn’t be too long. However, I’m really polishing this one, and it will need a deep beta testing before release.