LibGDX Project Setup: Third-party support!
I finally took the time to add third-party library support to the LibGDX Project Setup application. This update will greatly help [...]
Physics Body Editor pre-3.0 update!
The new Physics Body Editor, my most popular tool, is under heavy development since a few weeks. The long awaited 3.0 [...]
New app: LibGDX Project Setup
I teased a bit about that on Twitter, and it’s now over: let me introduce the new LibGDX Project Setup [...]
About the Tween Engine demo
In the previous post, I said that I completely changed the test desktop application of the tween engine. I’ll be [...]
Universal Tween Engine 6.2.0
Hello! I updated the tween engine to 6.2.0. This release proposes some very anticipated features, such as waypoints (with bezier [...]
New library: Universal CSS Engine
Hello ! A few days ago, I quickly designed a library to let me use CSS stylesheets to skin the [...]
Next months schedule
Hello everyone! Here is the schedule of my different works. Please remember that this is spare-time developement, and that I’m [...]
Tween Studio: first public beta
Hello everyone. I’ve been quite busy on my spare time these last weeks, because I really wanted to polish my [...]
Universal Tween Engine v6.0.0 !
Hello! I just released the 6th major revision of the Universal Tween Engine. It is the most complete update of [...]
LibGDX Texture-Packer Gui gets updated
Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of [...]
WIP: Universal Tween Studio
Hello! I’m currently working on a utility I always wanted to complete: the Universal Tween Studio. This tool will come as [...]
Universal Tween Engine v5.2
Hi there people, back from a long time without any news! I’ve been quite overwhelmed by my job these last [...]
Physics Body Editor 2.0 (ex- Box2d Editor)
Hello! I recently massively updated the Box2d-Editor! For starters, I renamed it into Physics Body Editor, since it is not strongly [...]
Incoming: Physics Level Editor
Hello ! I’m currently working real hard on a new tool: the Physics Level Editor. It will be a universal [...]
