Long time no see!
Hey, it’s been a while! A lot of things happened these last months! First of all, I finally defended my [...]
LibGDX Project Setup v3.0.0!
Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution. If you never [...]
New library: Sliding Layout
Another little library I made for swing users. It lets you very easily create smooth transitions between two layouts of components in a [...]
Tutorial: beautifying the dialogs in Swing applications
Today, a tutorial for old-school application designers using the Swing technology. Swing produces UIs that look like windows98 interfaces, but [...]
TexturePacker-Gui: support for multiple packs
New addition to the TexturePacker-Gui: the support for multiple packs from the same window. The project configuration panel now features a [...]
Tutorial: Animated grass using LibGDX
A little and easy tutorial today, but which can add a nice value to your games: we’re going to animate [...]
Texturepacker-Gui v3.0.0
I spent some time to improve and update one of my oldest tool, the texturepacker-gui dedicated to LibGDX. Remember, I [...]
LibGDX Project Setup: Third-party support!
I finally took the time to add third-party library support to the LibGDX Project Setup application. This update will greatly help [...]
Physics Body Editor pre-3.0 update!
The new Physics Body Editor, my most popular tool, is under heavy development since a few weeks. The long awaited 3.0 [...]
New app: LibGDX Project Setup
I teased a bit about that on Twitter, and it’s now over: let me introduce the new LibGDX Project Setup [...]
About the Tween Engine demo
In the previous post, I said that I completely changed the test desktop application of the tween engine. I’ll be [...]
Universal Tween Engine 6.2.0
Hello! I updated the tween engine to 6.2.0. This release proposes some very anticipated features, such as waypoints (with bezier [...]
New library: Universal CSS Engine
Hello ! A few days ago, I quickly designed a library to let me use CSS stylesheets to skin the [...]
Next months schedule
Hello everyone! Here is the schedule of my different works. Please remember that this is spare-time developement, and that I’m [...]
